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Semi-Transparent Shader that casts and receives shadows
Like the standard shader "Transparent/Diffuse" but Shadows Casting and Receiver, can someone link me or post the code? I need defined projected shadows (not affected by the alfa channel of the shader)
I don't think you can do it to work properly in every case (let's say, rendering other transparent objects behind this one). It can be accomplished, but in very specific scenarios you'd use different shaders
this is very disappointing... also cutout shader could be good for my purpose, if they continue to block the shadows when invisible!
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