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Question by Punkjim420 · Feb 02, 2014 at 09:40 AM · c#classitemextendmaking

make an item class, that branches into other itemtypes

I want to make an item class in C# to make a basic item, then in another class create a branch item like so:

       equipment                                  Weapons
 Item: consumable                      equipment: Armour
       quest items                                Accessory 

and then have each of those branch into other types, so in the end result i can somehow create items/equipment/consumables by modifying values in the inspector.

I dont need an entire project or completed script, but could someone please show me ow to make a class that is the mother class, then a child class that shares the attributes of the mother, and then show me how to link them? i remeber Unreal Kit used to do something like

 class Sword : extends Weapon;

Or something very similar..... anyways, sorry for the long post, i didnt know if i were clear enough, thanks for reading and any help given. :)

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Answer by getyour411 · Feb 02, 2014 at 09:58 AM

This

http://unity3d.com/learn/tutorials/modules/intermediate/scripting/inheritance

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avatar image Punkjim420 · Feb 02, 2014 at 10:06 AM 0
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thank you. This is a good tutorial.

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