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Question by metervara · Feb 10, 2010 at 03:27 PM · renderinggraphicsshadow

Graphics.DrawMesh receive shadows but not cast?

Is it possible to control shadow casting/receiving with Graphics.DrawMesh?

/Patrik

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Answer by Kuba · Mar 22, 2010 at 09:14 AM

Yes, just use Graphics.DrawMesh() with this signature:

static public void DrawMesh (Mesh mesh, Vector3 position, Quaternion rotation, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, bool castShadows, bool receiveShadows)

and set castShadows/receiveShadows appropriately.

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avatar image jamesflowerdew · Mar 31, 2014 at 02:43 PM 0
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how to set appropriately?

avatar image Soryo99 · Mar 31, 2014 at 02:49 PM 0
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True or false depending on what you want

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