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Question by thunderdragonca · Sep 09, 2011 at 02:40 PM · messagereceive

How do i receive a message?

So what i want to do is, once the character touch the button, the tile changes, so my code is here

this is for the Button:

function OnCollisionEnter (myCollision : Collision) { if(myCollision.gameObject.name == "ButtonRed"){ SendMessage ("tileRedChanges"); } }

this is for the Tile:

**if ( something happened.. lol.... i don't' know what to write here and somewhere else to receive the message) { transform.localScale = Vector3(3,1,58.70655);

     transform.position.x = -42.27357;
 
     transform.position.y = 5.5;
 
     transform.position.z = 134.2756;
 }**

just wondering how can i write a receiver of the message it sent from the button?

(why the first part of script look like this..........)

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Answer by DaveA · Sep 09, 2011 at 05:16 PM

The receiver of the message is a function you write that has the same exact name as the message, so make a function called tileRedChanges And read this: http://unity3d.com/support/documentation/ScriptReference/GameObject.SendMessage.html

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avatar image thunderdragonca · Sep 09, 2011 at 09:53 PM 0
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Hmmmm, i get it, but do i put the function in the button, or the tile?

avatar image DaveA · Sep 09, 2011 at 10:03 PM 0
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The script file. It's a function. It contains code to handle the message. Please see that link.

avatar image thunderdragonca · Sep 10, 2011 at 03:49 AM 0
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and the script need to attach to anything?

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