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Question by AlwaysSunny · Feb 22, 2012 at 11:13 PM · licensepro-only

Nav Mesh Agent (pro only?)

Unity - NavMesh Agent (Pro Only)

This document states that the Nav Mesh Agent component is a pro-only feature! Is this true? I'm able to add and tinker with a nav mesh agent with my indie license. Is this a bug I should expect to be corrected, or is this documentation page mistaken? Can I publish a game making use of 3.5's navigation features without buying a Pro license?

Thank you for your response,

edit: Okay, so it seems this is true. Very bad news for me. Any suggestions for free-beer pathfinding in Unity Indie? I've found this one (AronGranberg) and this one (AngryAnt) any other well-rounded alternatives? Personal preferences? Comparative reviews? Thanks.

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avatar image asafsitner · Feb 23, 2012 at 12:25 AM 0
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Can you bake a Nav$$anonymous$$esh?

Are you not using the trial version?

Have you talked to Unity Technologies about it?

avatar image AlwaysSunny · Feb 23, 2012 at 02:36 AM 0
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@asafsitner, no, evidently I cannot bake a nav mesh, and am not using the Pro trial - I was getting all excited by the fact I could make edits to the agents in Nav feature demo package Unity released.

I really wish Unity had made it clear navigation would be a pro-feature prior to 3.5's beta - I would have started investigating free alternatives a long time ago.

avatar image asafsitner · Feb 23, 2012 at 08:18 AM 0
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I agree.

$$anonymous$$ay I suggest you look into E$$anonymous$$I One? It's very affordable (150EU for indies) and have solid Unity integration (not to mention a much more complete AI solution).

Aron's A* solution seems to be the common recommendation around here, although I personally don't like it enough.

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Answer by rabbitfang · Feb 24, 2012 at 05:12 AM

So this question actually has an answer on it...

Kind of. Navigation is technically a pro-only feature. However, the only part of navigation that I found that actually needs Pro is the nav mesh generation (you can actually try out the NavMesh Unity project examples in Unity Free).

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avatar image PlasmaByte · Nov 18, 2012 at 09:52 PM 0
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Can you import meshes to act as the Nav$$anonymous$$esh, thus removing the need for baking?

avatar image The-Oddler · Jan 05, 2013 at 08:09 PM 0
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Anyone tried this out yet? Can you import a mesh for Nav$$anonymous$$esh?

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Answer by IsaactheDev · Aug 11, 2013 at 12:22 PM

Awesome thanks for that. It is just what I need.

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