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2
Question by Infrid · Feb 19, 2014 at 01:57 AM · shadershadow

How to cast a shadow onto an invisible quad/plane?

I've seen this answer here : http://answers.unity3d.com/questions/253199/invisibletransparent-plane-receiving-and-rendering.html

but I'm such a n00b that I don't know what to do with that code. It looks like a shader program; but I'm not sure..

So the plane is totally transparent, I've tried loads of shaders, and they work in that I can get shadows; but the shadow is always the same transparency as the rest of the texture.

what I need is that the texture maintains the shadow at 50% alpha and the rest of the texture is 0% alpha...

Any one got any ideas? Or better still a snippet of code, or asset store link?

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Answer by Infrid · Feb 19, 2014 at 01:53 PM

solved with this:

http://forum.unity3d.com/threads/14438-Matte-Shadow

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avatar image Marc-Uberstein · Nov 30, 2017 at 09:25 AM 0
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For quick solution go to https://forum.unity.com/threads/matte-shadow.14438/#post-1324676

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Answer by walidabazo · Apr 05, 2018 at 12:33 AM

Tutorial Unity 2017.3 and Vuforia 7.0 on Augmented and Virtual reality ( Mixed Reality ) With shadows and how can be Change opacity ( Intensity ) Shadows show this video https://youtu.be/Ice2g8i8ZzU

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