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Question by Ibzy · Aug 18, 2015 at 07:12 PM · terraingrassdetails

Hide Grass Details

Is there a way to hide grass details in the Editor? It's taking its toll on performance.

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avatar image Ibzy · Aug 18, 2015 at 09:43 PM 0
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O$$anonymous$$, it turns out its the grass painted details, not the trees. Thought these were meant to be low draw call?

avatar image mtdrume · Aug 19, 2015 at 12:39 AM 0
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Have you set up occulsion culling?

avatar image Ibzy · Aug 20, 2015 at 05:37 PM 0
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I'm not sure, is it not "on" by default?

avatar image Ibzy · Aug 21, 2015 at 11:19 PM 0
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Thanks whoever edited this, and wow - website changed! I've applied occlusion culling now, seems a lot faster, thanks. But I am yet to return to the grass detail. I've added some but already I think it's hitting the performance limits - any further thoughts?

avatar image getyour411 Ibzy · Aug 21, 2015 at 11:21 PM 1
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If it's visible, you can click the little gear gizmo in the upper right next to your question title and see Revisions. ;-)

avatar image getyour411 · Aug 21, 2015 at 11:23 PM 0
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Also try not to post a comment or follow-up as an Answer. I converted this for you.

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Answer by mtdrume · Aug 20, 2015 at 06:02 PM

Goto > window > occlusion culling.

in the window go to bake at the bottom, blue boxes should appear in editor window.

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avatar image Ibzy · Aug 23, 2015 at 02:05 PM 0
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I've set this up, seems to have done some good, but as I add enough grass to make it look decent its still pretty bad.

avatar image getyour411 · Aug 23, 2015 at 06:06 PM 0
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Pretty bad isn't too descriptive. Your have the profiler, use it and exa$$anonymous$$e what's happening and if this thread needs to continue please include a screenshot of profiler?

avatar image Ibzy · Aug 24, 2015 at 10:53 AM 0
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@getyour411 the profiler? what/where is that?

I know it's not very descriptive, but how descriptive can you get with "frame lag"? It's still pretty bad. i.e. its not much better.

avatar image getyour411 · Aug 25, 2015 at 07:37 AM 0
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Run your game, in Unity go to Window / Profiler / dig in

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