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Question by Yagufrix · Oct 16, 2018 at 03:45 PM · rotationunity 2djumpcircle

Unity 2D jumping only up

Hello, I am new at unity and I have the following issue: I am working in a game where is a circle moving inside another circle in rotation form. So I added a Jump function in my code but the problem is that is going only up. I want to create something like Run Around made by CrazyLabs

This is my player script. I got the player connected with a point effector 2D to make the rotation inside the other circle.

 public int moveSpeed = 0;
  Rigidbody2D rb;
 private float moveInput;

 enum PlayerState{
     Standing, Jumping, Falling
 }

 PlayerState currentState = PlayerState.Falling;


 


 // Use this for initialization
 void Start () {
     rb = GetComponent<Rigidbody2D>();
 }

 
 // Update is called once per frame
 void FixedUpdate () 
 {
     MovePlayer();

     if(Input.GetKey(KeyCode.Space)){
         GetComponent<Rigidbody2D>().AddForce(Vector2.up * moveSpeed);
     }
     
     
 }

 void Update()
 {
     GetInput();
 }

 void GetInput()
 {
     if (Input.GetMouseButton(0))
     {
         if (currentState == PlayerState.Standing)
         {
             Jump();
         }
     }
 }

 void Jump()
 {
     currentState = PlayerState.Jumping;
     rb.velocity = new Vector2(0,-10);
     
 }
 

 void MovePlayer()
 {
     this.transform.position += transform.right * moveSpeed * Time.deltaTime;    
     
 }

 void OnCollisionEnter2D(Collision2D other)
 {
     currentState = PlayerState.Standing;
 }
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