Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Benjamin_Bressolette · Mar 06, 2016 at 09:01 PM · collisioncollider

How to prevent a sphere collider to go through a box collider

Hello,

I've a peculiar problem with Unity and colliders.

My scene is composed by a sphere and a box. The scene is with no gravity. The box and the sphere are linked by a spring. My box have box collider, rigidbody and mesh rederer components, and my sphere have sphere collider, rigidbody, and mesh rederer components.

I want to push my sphere with the box.

My problem is that sometimes, the sphere go through the box, even if I create a huge box collider to prevent such event.

Do you have a solution to my problem ?

Thanks

Ben

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Naphier · Mar 06, 2016 at 09:04 PM

http://docs.unity3d.com/Manual/class-SpringJoint.html Enable collision on the spring joint should do it!

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benjamin_Bressolette · Mar 18, 2016 at 08:04 AM 0
Share

I think that worked pretty well !

I have then an other problem : when I push my sphere, I want the sphere to progressively slow down and to come back to my hand. In my situation, my sphere stop exaclty where i push it, it seems that there is no any inertia... Even if I configure my RigidBody.Drag to 0.

How can I add some inertia ?

Thanks

avatar image Owen-Reynolds Benjamin_Bressolette · Apr 14, 2016 at 01:34 PM 0
Share

The site isn't really for having a back-and-forth conversation. It's made so you have 1 Q, search for it and probably find it's already been asked/answered. If not, make a new Q about that 1 thing. That way, any answers you get can help other people later.

If your Q has a lot to do with your exact set-up, so wouldn't help anyone else, try the HelpRoom area.

avatar image Benjamin_Bressolette · Apr 14, 2016 at 08:48 AM 0
Share

Anybody can help me ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make wall go up, when you collect cube? 0 Answers

Toggle collider with key 0 Answers

Character hits invisible ghost collision when jumping against objects while pushing against them 0 Answers

OnTriggerEnter doesn't work if the colliding object is not moving. Translating it by (0,0,0) fixes it. What's the problem? 4 Answers

how should i put the colliders? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges