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Question by PrimeDerektive · Jun 27, 2012 at 09:02 PM · animationlerpspeed

animation length, changing speeds quandary

I'm trying to set up a system where I can lerp enemy attack animations to a stop, wait, lerp back to normal speed, and finish, in an effort to allow telegraphing attacks.

The easiest way for me to describe the whole process is in narrative-code, heh:

-lerp anim speed from defaultAnimSpeed -> 0 over timeToPause second

-wait for waitTime seconds

lerp anim speed from 0 -> someSlightlyFasterAnimSpeed over timeToSpeedUp seconds

-wait for remaining duration of animation

The ultimate goal being: so I can set timeToPause, waitTime, timeToSpeedUp, and remainingDuration in the editor, and they should add up to what a complete cycle would be.

The problem is: I don't know how to solve for what "someSlightlyFasterAnimSpeed" should be, in order to guarantee the amount of time the remaining duration of the anim takes equals remainingDuration?

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