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Question by MrSteve1 · Mar 23, 2014 at 03:16 PM · addforcedirectionwindaddrelativeforce

AddRelativeForce to another object

Hi Guys,

This might be really simple but it's had me stumped for about an hour now. I am trying to create a fan, which blows other games objects in which ever direction it is facing. Simple enough but I can't work out what I m doing wrong. This script;

 var force : float;
 var contact : GameObject;
 var myPos : Vector3;
 
 function FixedUpdate()
 {
     myPos = gameObject.transform.position;
 }
 
 function OnTriggerStay(other:Collider)
 {
     if(other.gameObject.tag == "Player")
     {
         contact = other.gameObject;
         contact.rigidbody.AddRelativeForce(Vector3.up * force * Time.deltaTime);
     }
 }

Adds relative force based on the orientation of the object itself, not the direction of the fan. Can some clever folk please advise, many thanks in advance!

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avatar image MrSteve1 · Mar 23, 2014 at 07:21 PM 0
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Crazy bump!

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Answer by robertbu · Mar 23, 2014 at 08:16 PM

Assuming the 'up' side of the fan is the one that need to blow, I think you want:

 if(other.gameObject.tag == "Player")
 {
    other.rigidbody.AddForce(transform.up * force * Time.deltaTime);
 }
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avatar image Berlin-Koeln · Mar 06, 2021 at 11:58 PM 0
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That doesn´t work for me :-( The gameOject will be pushed to the direction of its own but not to the direction of the Fan.

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