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Question by
ergomantra · Jun 11, 2020 at 05:57 PM ·
addrelativeforce
RigidBody AddRelativeForce movement on X issue with z rotation
I have a character that whenever it moves on the X axis it banks, problem is using AddRelativeForce.
Since it is a local function , it is taking into consideration the rotation on the Z axis in order to translate through the coordinate space.
My question is, is there any way to AddRelative Force to the X axis without it taking into consideration this specific rotation?
thank you for your time
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