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Question by AubryStrawberry · Jun 08, 2015 at 09:33 PM · particlesbulletbulletsimpact

How to add impact sparks / blood effects to 2D shooter?

I have tried using a particle system, but it seems quite geared towards 3D games. Is there an alternative method used for 2D games? I currently use bullet objects with trail renderers for bullets and would like there to be some feedback for when these bullets hit a player or wall etc.

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avatar image Shark-Boy · Jun 08, 2015 at 09:39 PM 0
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Your best bet is to use ParticleSystem it will work for 2D. It just needs some adjustments. (which may or may not be a pain) :P

avatar image AubryStrawberry · Jun 08, 2015 at 10:24 PM 0
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I've continued trying to work with it but as you say it leans towards being painful at times. Thanks for replying

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Answer by spooneystone · Jun 09, 2015 at 06:31 AM

You could just instantiate a sprite in the location of the hitpoint

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Answer by Ekta-Mehta-D · Jun 09, 2015 at 06:36 AM

Hii.. For 2D i would like to suggest to make sprite animation for that specific effects.

For that You will have sequence of sprite images. To make that animation you can select all images and drag those images to hierarchy view that will open animation window and you can play that sequence which will looks like special hit effects .

Thanks hope this will help you.

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avatar image AubryStrawberry · Jun 09, 2015 at 07:45 AM 0
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I've essentially ended up doing this but using a particle system. Do you think there would be much of a performance difference or is it negligible?

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