Question by 
               wyze-unity · Jul 27, 2016 at 01:04 PM · 
                mouseclickmove an objectforces  
              
 
              impact mouseclick
 using UnityEngine;
 using System.Collections;
 
 public class test : MonoBehaviour
 {
     // Update is called once per frame
     void Update ()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Debug.Log("click");
             Ray r = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(r, out hit))
             {
                 Debug.Log("Name Object : "+ hit.collider.name);
 
              // Now How to apply a X1 force to the object in the point of impact on axis Z, and an X2 force to the object in the point of impact on axis Raycast to the object please ?
 
             }
         }
     }
 }
 
              
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