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Question by SSpecks · Feb 13, 2020 at 08:11 PM · movementtranslatez axismove objectx axis

How to move character X and Z axis?

I have my code that randomly moves my NPC around. Currently my monster only moves left and right on the X axis, but I want the monster to randomly move via the X and Z axis. Thank you for any help!

 public class Walking : MonoBehaviour {
 private float latestDirectionChangeTime;
 private readonly float directionChangeTime = 3f;
 private float characterVelocity = 2f;
 private Vector3 movementDirection;
 private Vector3 movementPerSecond;
 
 
 void Start(){
     latestDirectionChangeTime = 0f;
     calcuateNewMovementVector();
 }
 
 void calcuateNewMovementVector(){
     //create a random direction vector with the magnitude of 1, later multiply it with the velocity of the enemy
     movementDirection = new Vector3(Random.Range(-1.0f, 1.0f), 0,Random.Range(-1.0f, 1.0f)).normalized;
     movementPerSecond = movementDirection * characterVelocity;
 }
 
 void Update(){
     //if the changeTime was reached, calculate a new movement vector
     if (Time.time - latestDirectionChangeTime > directionChangeTime){
         latestDirectionChangeTime = Time.time;
         calcuateNewMovementVector();
     }
  
     //move enemy: 
     transform.position = new Vector3(transform.position.x + (movementPerSecond.x * Time.deltaTime), 22.45f,
         transform.position.z + (movementPerSecond.y * Time.deltaTime));
     
 
 }
 }
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Answer by j4ke · Feb 14, 2020 at 01:53 PM

The problem is that you change the value transform.position.z with the value movementPerSecond.y. The value movementPerSecond.y will always stay 22.45f in the Update function. This could work:

   //move enemy: 
      transform.position = new Vector3(transform.position.x + (movementPerSecond.x * Time.deltaTime), 22.45f,
          transform.position.z + (movementPerSecond.z * Time.deltaTime));
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avatar image SSpecks · Feb 19, 2020 at 06:00 PM 0
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thank you that solved it!

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