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Question by babaJohnWick · Feb 11, 2017 at 09:45 PM · crashmovement scriptrigidbody.velocitymove object

Writing simple mover, Unity engine crashes?

so i'm trying to make a gameObject > Quad to move left and right in an infinite loop

 public class bossMover : MonoBehaviour
 {
     public float speed2;
 
     void Start()
     {
         bossmover();
     }
 
     void bossmover()
     {
         while (true)
         {
             GetComponent<Rigidbody>().velocity = transform.right*-1 * speed2;
             if (GetComponent<Rigidbody>().position.x < -1.90f)
             {
                 GetComponent<Rigidbody>().velocity = transform.right * speed2;
             }
             if (GetComponent<Rigidbody>().position.x > 2.11f)
             {
                 GetComponent<Rigidbody>().velocity = transform.right * speed2;
             }
         }
     }
 }

Unity Engine crashes when i run the scene(speed2 value 5). Everything works just fine in the game instead of this script.

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Answer by Toothless_ · Feb 11, 2017 at 10:54 PM

the while(true) will cause an infinite loop in the start function , unity does not like this so crashes. What you could so to stop the crashing would be to remove the while(true)and move the function call to Update()

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