Question by 
               Super_Solomob422 · Jun 26, 2020 at 01:06 PM · 
                c#rotationtransformclamp  
              
 
              Clamp transform.rotation?
I know that it's near impossible to clamp a quaternion. But how would I put a clamp in this code for the transform.rotation? Any method is fine. I put a comment "CLAMP TRANSFORM.ROTATION" where I was trying to put it. Thanks in advance if anyone helps.
                     Quaternion OriginalRot = transform.rotation;
                     transform.LookAt(otherObj.transform);
                     Debug.Log("Looking At Other.");
                     Quaternion NewRot = transform.rotation;
                     transform.rotation = OriginalRot;
                     transform.rotation = Quaternion.Lerp(transform.rotation, NewRot, (speed * Time.deltaTime) * 5);
                     //CLAMP TRANSFORM.ROTATION
                  
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                