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Question by Unconscious · Nov 13, 2016 at 10:28 PM · rotationclampclamped rotation

Is this a good way to Clamp a Rotation?

The code below works fine but somehow when I try to rotate the object again when it reaches the minClamp and the maxClamp it seems somehow delay when I pressed a key to rotate it.

     public float minClamp = 0.0f; 
     public float maxClamp = 90f;
 public float speed = 5.0f;
 private float zRotation = 0.0f;

 void Update () 
 {
     zRotation -= Input.GetAxis ("Horizontal") * speed;
     transform.eulerAngles = new Vector3(0.0f, 0.0f, Mathf.Clamp(zRotation, minClamp,     maxClamp));
 }

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Answer by flashframe · Nov 13, 2016 at 10:30 PM

You want to clamp the zRotation value first, otherwise it'll keep accumulating while you hold the axis:

 void Update () 
  {
      zRotation = Mathf.Clamp(zRotation - Input.GetAxis ("Horizontal") * speed, minClamp, maxClamp);
      transform.eulerAngles = new Vector3(0.0f, 0.0f, zRotation);
  }
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avatar image Unconscious · Nov 14, 2016 at 10:21 AM 0
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Thanks a lot man, Thank you so much ^__^

avatar image alvarometon · Nov 27, 2019 at 05:51 PM 0
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Still works perfect in 2019! Thanks!

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Answer by Lairex59 · May 02, 2020 at 12:36 PM

Just by the way here it's explained well https://www.youtube.com/watch?v=JeF0hoJWLz4

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