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This question was closed Feb 28, 2017 at 02:59 PM by NovaDrox for the following reason:

I figured it out

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Question by NovaDrox · Feb 28, 2017 at 01:19 AM · cameracamera rotateclampclamped rotation

How to Math.f Clamp this

I don't know how to clamp this. Can someone help me out.

     float RotY = Input.GetAxisRaw("Mouse X");
     Vector3 RotateY = new Vector3(0f, RotY, 0f) * TurnSpeed;

     float RotX = Input.GetAxisRaw("Mouse Y") * TurnSpeed;
     RotX = Mathf.Clamp(RotX, -AngleLimit, AngleLimit);
     Vector3 RotateX = new Vector3(RotX, 0f, 0f) * TurnSpeed;


     transform.Rotate(RotateY);
     Cam.transform.Rotate(-RotateX);
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avatar image eldruz · Feb 28, 2017 at 02:22 PM 0
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I'm not sure I understand correctly your question. The way you used $$anonymous$$athf.Clamp, you limit the possible values of RotX between -AngleLimit and AngleLimit. Is this what you wanted to achieve?

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