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Question by miszelfox · Jul 05, 2015 at 07:13 PM · camerarotaterotatearoundclampclamped rotation

Clamping RotateAround

Is there any simple way to clamp RotateAround function?

 cameraCharacter.transform.RotateAround (transform.position, cameraCharacter.transform.right, Time.deltaTime * 100 * Input.GetAxis ("Mouse Y"));

I have this line. I would like to clamp it so it can't go lower and greater than specific values.

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avatar image $$anonymous$$ · Jan 24, 2017 at 03:45 PM 0
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Did you find the solution to this?

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Answer by Beks_Omega · Jul 06, 2017 at 08:39 PM

For anyone that finds this in the future here are some links on how to clamp it for the horizontal direction:

http://answers.unity3d.com/questions/400822/rotatearound-clamp-not-working.html

http://answers.unity3d.com/questions/438836/limit-camera-rotation-with-rotatearound.html

And here are some for the vertical direction:

https://stackoverflow.com/questions/44837086/how-to-limit-clamp-y-axis-rotation-for-transform-rotatearound-unity

http://answers.unity3d.com/questions/438836/limit-camera-rotation-with-rotatearound.html

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