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Question by yesyesok · Jul 23, 2017 at 06:41 PM · camera rotatecamera followcamera controlscamera script

Camera Collision Problem

hey guys i'm trying to avoid camera collision to walls and always want my camera to look at my player

so what i did is i made my character direction change based on mouse movement and made my camera change it's position based on players facing direction here is my camera rotation script using UnityEngine; using System.Collections;

 public class camScript : MonoBehaviour
 {
     public bool LockCursor;
     public GameObject myPlayerGameObject;
     public float DistanceFromPlayer;
 
     void Start ()
     {
         if (LockCursor) 
         {
                         Cursor.lockState = CursorLockMode.Locked;
             Cursor.visible = false;
         }    
     }
 
     void Update ()
     {
         transform.position =myPlayerGameObject.transform.position - player.GetComponentInChildren<PlayerController>().GetPlayerFacing() * Distance;
 
       transform.LookAt(myPlayerGameObject.transform);
 
     }
 }
 
 
  

it works perfectly fine expect when my player near walls and there is a wall in between my player and camera. I tried using ray but i was not getting a desired result. Can anyone sugget anything?

sorry for my Bad English

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