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Question by bathorsthroat · Jan 27, 2017 at 11:07 PM · javascripttriggerdeactivatecamera script

Find and turn off previous camera?

I want to make some changes to my fixed camera script. it is a trigger that chooses to use the camera attached, then upon exiting the camera is deactivated. I have many cameras with these trigger scripts in my scene. What I'd like to do is this: Instead of deactivating the current camera upon exit, at the moment the current camera is set to enabled true I then want to find the previous camera that was in use and deactivate THAT. I hope this makes sense.

Thanks in advance.`

 var gameCamera : GameObject;
 
 private var inSide : boolean = false;
 
 function Start()
 {
     
     
 }
 
 function OnTriggerStay(Col : Collider)
 {
     if(Col.tag == "Player")
     {
         
         inSide = true;
     }
 }
 function OnTriggerExit(Col : Collider)
     {
         if(Col.tag == "Player")
         {
             
             inSide = false;
         }
     }
     function Update()
     {
         if(inSide == true)
         {
             gameCamera.GetComponent.<Camera>().GetComponent.<Camera>().enabled = true;
         }
         if(inSide == false)
         {
             gameCamera.GetComponent.<Camera>().GetComponent.<Camera>().enabled = false;
         }
     }

 
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Answer by bathorsthroat · Feb 13, 2017 at 09:41 PM

This is the best that I could come up with is anyone is having the same trouble. It's probably not the best approach but it's all I could figure out. Just place this script onto the same trigger object that activates the camera.

 #pragma strict
 
 public var currentCam : Camera;
 
 function Start () {
     // Enable the first camera
     currentCam = Camera.allCameras[0];
     // disable all other cameras
     for ( var i:int = 1; i < Camera.allCameras.Length; i ++ )
     {
         Camera.allCameras[i].enabled = false;
     
     }
 }
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