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Question by jhunglow · Jul 26, 2016 at 08:33 PM · camera followcamera script

Camera stutter when following player

I am making a 2.5D game and when the player(a rolling ball) moves side to side, it stutters as if the camera is lagging behind.

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avatar image jhunglow · Jul 26, 2016 at 08:52 PM 0
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here is my code:

using UnityEngine; using System.Collections;

public class FollowCamera : $$anonymous$$onoBehaviour { public GameObject target = null; public bool orbitY = false;

 private Vector3 positionOffset = Vector3.zero;
 // Use this for initialization
 void Start () {
     positionOffset = transform.position -= target.transform.position;

 }
 
 // Update is called once per frame
 void LateUpdate () {
 if(target != null)
     {
         transform.LookAt(target.transform);
         if(orbitY)
         {
             transform.RotateAround(target.transform.position, Vector3.up, Time.deltaTime * 15);
             transform.position = target.transform.position + positionOffset;
         }
     }

 }

}

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Answer by Jessespike · Jul 26, 2016 at 09:43 PM

 void Start () {
     positionOffset = transform.position - target.transform.position;
 }

 float elapsed = 0f;

 // Update is called once per frame
 void LateUpdate () {
     if(target != null)
     {
         transform.position = target.transform.position + positionOffset;
         if(orbitY)
         {
             transform.RotateAround(target.transform.position, Vector3.up, elapsed += Time.deltaTime * 15f);
         }
         transform.LookAt(target.transform);
     }
 }
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Answer by jhunglow · Jul 26, 2016 at 11:04 PM

Thank you! It worked :)

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