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Question by
theLucre · Nov 30, 2014 at 01:45 AM ·
animationstopping-animationmoving-animations
Stop animating children at runtime
I have a 2D animation with curves moving children objects of a enemy. In game, the player can hit and knock off parts of the animating enemy, but no matter where the children are in the scene, they continue to animate as setup in the Animation timeline. Is there a way to effectively 'kill' child animation dynamically?
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