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Question by Tyler Alvis · Jan 22, 2011 at 01:43 AM · moving-animations

How can i play an animation only when i am walking

I was wondering how to play an animation only when i am moving. I have this script to get the animations from the legs:

function BeginAnimation () 
{     
    var animationComp : Animation[] = GetComponentsInChildren(Animation);     
    for (var animComp : Animation in animationComp) 
    {         
              animComp.Play("left leg animation");
             animComp.Play("right leg animation");
    }
}

I was wodering how to script that

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Answer by superventure · Jan 22, 2011 at 05:36 AM

Hmmm.......

well you can try

}if(animation["walk"].enabled == true){
    //do something;

or you can use

if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1){
        //do something;
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avatar image Tyler Alvis · Jan 23, 2011 at 04:47 AM 0
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i tried them both an they don't work

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Answer by Mike Ledwards · Feb 11, 2011 at 03:39 PM

1st of all its not a good idea to do a seperate animation for left and right leg it will be a ballache to make smooth and blend with your run or jump or whatever.

you must go into your player controller and check if you are grounded and if you are moving... then turn a boolean on if you are..

so if (walking) {

animation.Play(Walk);

}

else {

animation.Play(Idle);

}

an easier way would be to say if(Input.GetKeyDown("w)"){

Walk();

}

you would have to repeat for a,s,d

: any walk sounds will work in the same function

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avatar image Tyler Alvis · Feb 12, 2011 at 01:55 AM 0
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my character doesn't jump and things like that he is just spheres and capsules because i made the character and i am just too lazy to model a character, and if i do an Input.Get$$anonymous$$eyDown(w) and asd, will that work for the arrow keys too?

avatar image Mike Ledwards · Feb 13, 2011 at 04:12 PM 0
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no i think you would have to use Input.GetButton(leftArrow) and input the arrow keys in the project settings. but don't forget to use if (grounded){

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