Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by charliemaru · Oct 21, 2019 at 11:49 AM · moving-animations

Movement Keys for FPS WASD and Space keys not working

Hi there below is my code for FPS PlayerMove script. Screen also provided of component in Unit. My mouse works to look up/down/left/right, however my playerMove script is not moving my FPS forward/backwards/left/right with the WASD keys. I have set up the Input Manager to Horizontal and Vertical and it still doesn't want to move. What am I doing wrong?

alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMove : MonoBehaviour
 {   // adding fields for inspector 
     [SerializeField] private string horizontalInputName;
     [SerializeField] private string verticalInputName;
     [SerializeField] private float movementSpeed;
 
     // Character controller component 
     private CharacterController charController;
 
     // fields for jumping effects 
     [SerializeField] private AnimationCurve jumpFallOff;
     [SerializeField] private float jumpMultiplier;
     [SerializeField] private KeyCode jumpKey;
     
     // boolean value 
     private bool isJumping;
 
     private void Awake()
     {
         charController = GetComponent<CharacterController>();
     }
 
     private void update()
     {
         PlayerMovement();
     }
 
     // method to monitor player movements at time of action 
     private void PlayerMovement()
     {
         float horInput = Input.GetAxis(horizontalInputName) * movementSpeed;
         float verInput = Input.GetAxis(verticalInputName) * movementSpeed;
 
         Vector3 forwardMovement = transform.forward * verInput;
         Vector3 rightMovement = transform.right * horInput;
 
         charController.SimpleMove(forwardMovement + rightMovement);
 
         //invoking jumping method
         jumpInput();
     }
 
     //jumping method for player 
     private void jumpInput()
     {
         if(Input.GetKeyDown(jumpKey) && !isJumping)
         {
             isJumping = true;
             StartCoroutine(JumpEvent());
         }
     }
 
     //jumping event method 
     private IEnumerator JumpEvent()
     {
         charController.slopeLimit = 90.0f;
         float airTime = 0.0f;
         
         //do while loop for jumping event 
         do
         {
             float jumpForce = jumpFallOff.Evaluate(airTime);
             charController.Move(Vector3.up * jumpForce * jumpMultiplier * Time.deltaTime);
             airTime += Time.deltaTime;
             yield return null;
         } while (!charController.isGrounded && charController.collisionFlags != CollisionFlags.Above);
 
         charController.slopeLimit = 45.0f;
         isJumping = false;
     }
 
 }
playermove.png (31.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by charliemaru · Oct 21, 2019 at 10:41 PM

I found my answer, one simple syntax error.

old code public void update() { PlayerMovement(); }

new code public void Update() { PlayerMovement(); }

fix: capital 'U' in Update.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

184 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

hai. I would like to know if i can make my balloon float in unity using this coding ?because there are error.urgent... 0 Answers

How do I make a charakter with immovable parts? 1 Answer

Hello evryone, I need some help with basic thing. 0 Answers

script movement unity 2d 2 Answers

Problems with enemies and animations 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges