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Question by Pigifying · Jun 25, 2015 at 10:44 AM · collidertriggertags

Ball activating triggers even with a script

So I have been having a problem with my level. I have a ball that you can just for fun kick around and stuff, but there has been something occurring. If a player kicks the ball down a pathway which has a empty box which triggers a set of events to happen, it activates it even though I have some code telling the box to only activate when a item with the tag "player" enters it. Here is my code and I would appreciate if someone could tell me what I am doing wrong.

 var appear: GameObject;
 
 function Start () {
 appear.active=false;
 
 }
 function OnTriggerEnter(other: Collider) {
     if (other.tag == "Player")
         appear.active=true;
   
   
   
 }
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avatar image hexagonius · Jun 25, 2015 at 11:08 AM 0
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So you're saying the ball is not tagged "Player" and the script is on the box, right?

avatar image Jakeiiii · Jun 25, 2015 at 11:18 AM 1
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Is the ball a child to the object tagged "Player"? $$anonymous$$aybe put the ball and 'player' on different collision layers and have the ball and trigger object's collision layers not interact (set it via Edit>Project Settings>Physics).

avatar image Pigifying · Jun 25, 2015 at 11:36 AM 0
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I simply fixed it using the collision layer matrix earlier, the ball just simply will not go down those hallways. Thanks for the help anyways, Just at a later time, Case closed. :P

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