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Question by cgarciae · Apr 01, 2014 at 09:19 PM · rigidbodylerpefficiencymovinggameobject

rigidbody.velocity vs lerp efficiency

I have two ways of moving objects:

Method 1

 void Update(){
     rigidbody.velocity = ( targetPosition - transform.position )*speed;
 }

Method 2

 void Update(){
     transform.position = Vector3.lerp( transform.position, targetPosition, Time.delta*speed);
 }

Which one is more efficient? Does rigidbody.velocity use the GPU?

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