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Question by
cgarciae · Apr 01, 2014 at 09:19 PM ·
rigidbodylerpefficiencymovinggameobject
rigidbody.velocity vs lerp efficiency
I have two ways of moving objects:
Method 1
void Update(){
rigidbody.velocity = ( targetPosition - transform.position )*speed;
}
Method 2
void Update(){
transform.position = Vector3.lerp( transform.position, targetPosition, Time.delta*speed);
}
Which one is more efficient? Does rigidbody.velocity use the GPU?
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