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AddForce on Rigidbody with CharacterJoint Doesn't Work
I'm trying to throw a ball of yarn with a trailing thread animated with CharacterJoints to create a ragdoll effect. If I leave the Armature turned on, I can't get GetComponent().AddForce or GetComponent().velocity to actually do anything. I'm working in Unity 5. The gameobject just has this small script on it with the following line in Start()
GetComponent<Rigidbody>().AddForce(Camera.main.transform.forward * yarnForce);
If I disable the armature, force is applied properly. With the armature enabled, the gameobject is just spawned statically in the initial spawn location. Anyone have a workaround for this?
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