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Question by victorlarsson · Feb 26, 2012 at 04:09 PM · importblenderbonesarmaturehand

twisted models

hi, im using blender to make models för my game, but when i import them with an armature the mesh becomes twisted and morped. om using the same ammount of bones as there is in a real hand, 19+1 for the arm, the arm bone is the parent.

here is a picture of the file in unity
![alt text][2] [2]: http://filesmelt.com/dl/hand-fel.png it should obviously not look like this

so please someone with experience with these programs help, thx

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Answer by inewland · Feb 26, 2012 at 06:53 PM

It looks like there are a few vertices not assigned to bones. I would check your bone weights for unassigned vertices.

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avatar image victorlarsson · Feb 26, 2012 at 07:29 PM 0
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but it works fine to pose in blender, could this really be the reason? in the picture from unity i have not moved the bones what so ever

avatar image inewland · Feb 26, 2012 at 07:49 PM 0
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We need more info on your model. Are you exporting as FBX? OBJ?

Are the export settings correct? $$anonymous$$ake sure the exporter is up to date.

Try importing without any bones and see if you get the same result.

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