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Question by mark 1 · Jun 24, 2010 at 09:45 AM · rotationtransformforwardfacingbce0004

GameObject facing fowards

I am moving a transform object but i need it to always face forwards. Any help appreciated.

function Update () { if (activeTrail.length < 1) // If we have no positions in the trail, we have nothing to do in Update { return; }

 transform.position = Vector3.Lerp (transform.position, activeTrail [0], Time.deltaTime * speed);
 // Move towards the next position in the trail

 if (Vector3.Distance (transform.position, activeTrail [0]) &lt; nearDistance)
 // If we have arrived at the next position in the trail, then...
 {
     activeTrail.Shift ();
     // ... remove that position from the trail - making the next on the list our new destination
     UpdateLine();
 }

}

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Answer by Thomas Hentschel Lund · Jun 24, 2010 at 11:36 AM

You could use the transform.lookat() to easily have it face some specific world point - for example your next point on the trail

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avatar image mark 1 · Jun 24, 2010 at 12:07 PM 0
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i have tried this forwardControl = activeTrail[0]; transform.LookAt(forwardControl);

but get an error: Assets/new touch scripts/Draggable.js(34,20): BCE0004: Ambiguous reference 'LookAt': UnityEngine.Transform.LookAt(UnityEngine.Vector3), UnityEngine.Transform.LookAt(UnityEngine.Transform).

avatar image Loius · Oct 03, 2010 at 02:53 PM 0
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You need to declare the type you're sending; Unity doesn't know what function to call with an ambiguous var like that (untyped element of an array = ambiguous). Try LookAt( forwardControl as Vector3 )

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