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Adding force to mini golf ball
Hi there, mini golf game here. I'm adding force to ball's rigidbody, but expected ball's behaviour is that it will "roll" on the ground, while now it simply changes position. I'm tending to reproduce the Golf Battle shot mechanics as in video below: https://www.youtube.com/watch?v=hOvZhXz6VFE Each time ball is pushed it rotates, while my version looks like this: https://www.youtube.com/watch?v=6ZTFjdzAge8&list=UUBbQPF2d3zx6Tzk35pW2Zog
rigidbody.AddForce(direction * force, ForceMode.Impulse);
What kind of physics approach shall be taken here?
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