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Question by Macode · Jun 24, 2019 at 04:47 PM · physicsrigidbodygolf

Adding force to mini golf ball

Hi there, mini golf game here. I'm adding force to ball's rigidbody, but expected ball's behaviour is that it will "roll" on the ground, while now it simply changes position. I'm tending to reproduce the Golf Battle shot mechanics as in video below: https://www.youtube.com/watch?v=hOvZhXz6VFE Each time ball is pushed it rotates, while my version looks like this: https://www.youtube.com/watch?v=6ZTFjdzAge8&list=UUBbQPF2d3zx6Tzk35pW2Zog

 rigidbody.AddForce(direction * force, ForceMode.Impulse);

What kind of physics approach shall be taken here?

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