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Question by PerfectPixel · Sep 09, 2019 at 05:05 PM · movementtransformaddforce

,How to change the direction of an already moving GameObject

Suppose a ball is moving on xy plana in the y-direction. I have a box placed in the same xy plane, I want that when I touch the box, the ball instantaneously moves towards the box,no matter what direction it was going.

Someone please help.I'm new to unity.

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Answer by YetAnotherKen · Sep 09, 2019 at 08:01 PM

You can do that with scripts. Try out that ball rolling tutorial project to learn the basics you need.

https://learn.unity.com/project/roll-a-ball-tutorial

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avatar image PerfectPixel · Sep 09, 2019 at 08:51 PM 0
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I'll have to study the whole tutorial just to implement one feature!!!!!..

can you please tell me how to do it?

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Answer by ZeBarba · Sep 09, 2019 at 08:58 PM

With the information provided, probably use Vector2.MoveTowards(). There is also the same method with Vector3, if needed.

A good video about how to move stuff is: https://www.youtube.com/watch?v=tNtOcDryKv4 It presents 5 ways and the difference in each case.

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avatar image PerfectPixel · Sep 09, 2019 at 09:02 PM 0
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The problem is that .$$anonymous$$oveTowards uses Update method which is called as soon as the game starts. Rather I want the ball to move on its own path until and unless I touch the box(OR click a button).

In short,I want the update function to not work unless I want it to. If I use enabled=false; then I cant find a way to enable it again using button event ...

Please help.

avatar image ZeBarba · Sep 09, 2019 at 09:11 PM 0
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You need to create a method to detect when you touch the cube, let's say "CubeTouched()". It will act like a trigger. Inside this method you call the $$anonymous$$oveForwar, only after the cube was touched.

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