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Question by habibkazemi · Oct 13, 2017 at 08:52 AM · 2d-platformergravityplatformerfixedupdatetime.deltatime

why unity official course use Time.deltaTime inside FixedUpdate

Here in this 2d platformer course he uses

void FixedUpdate() { velocity += gravityModifier * Physics2D.gravity * Time.deltaTime; }

why he uses Time.deltaTime inside FixedUpdate ?

as I read in other questions people answered no need to use Time.deltaTime inside FixedUpdate because it already has a same duration in all devices.

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Answer by eskivor · Oct 13, 2017 at 09:57 AM

I think it's an error

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Answer by lonevetad · Oct 13, 2017 at 10:01 AM

It's used likely because you don't know the exact value Time.deltaTime holds at programming-time. Yes, documentation assures that it has the same values in all devices, but no one tells you the exact value to use in substitution, for instance "0.010 seconds", so its value is hidden. If this value would be constant, as it is, and publicly known and shown, so it would have been stored in a static const variable, like "pi greek" in Mathf. So, I suggest to use the hidden and unpredictable variable to be flexible. I hope to be usefull.

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