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Question by minsokukahm · Jan 24, 2018 at 04:43 PM · movement script

Lift Movement

OK this is my first time even attempting to make a game(and I know SOME C++ and Java but not very much :/) so I'm gonna need a lot of help and might ask a lot of questions in my progress, so please don't get too mad at me. So what I'm trying to make is a quiz game, but not with a screen full of four huge boxes(one with the question and the others with the answers), them being a tad smaller so that the player can see the lift(like an elevator without doors) going up as they progress through each stage(there will be five). Any tips on how I could make the lift move like this? Should I make each stage a different scene or is it doable in one scene, if I make it 2D and put all the stages in one single background with the camera moving along? Plus, as of now I am absolutely clueless about how I could make the kick of the game work: when the player gets a question wrong, the lift will drop back to level 1, so that the player has to start over from level 1, but with a different(or if lucky, same) question within the stage. Can I do this with a waypoint, or would it be a better idea to make them separate scenes? Thanks a lot for reading, guys!

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Answer by shinevision · Jan 24, 2018 at 11:55 PM

i have to go if a few mins, so sorry for the short answer.

a good way to go about this, is by "Teleporting" the object by setting its Transform.position but that will look very "Choppy" and "Instant". Use Vector3.Lerp() to make it look like its going up smooth, More documentation here:

https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html

Again, sorry for the short answer. Goodluck!

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avatar image minsokukahm · Jan 25, 2018 at 12:04 AM 0
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I'll definitely try that out, thank you!

avatar image shinevision minsokukahm · Jan 25, 2018 at 12:36 AM 0
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i hope it helps you! :D

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