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Question by Trollvahkiin · Sep 22, 2013 at 02:00 PM · aichasemonster

How could I make the AI follow me after chase = true?we

Hey,

I got this script, it works fine and will fit my game but I need it to follow my character after chase is true.

 var player : Transform; // the Object the player is controlling
 var spawnOrgin : Vector3; // this will be the bottom right corner of a square we will use as the spawn area
 var maximum : Vector3; // max distance in the x, y, and z direction the enemy can spawn
 var spawnRate : float; // how often the enemy will respawn
 var distanceToPlayer : float; // how close the enemy has to be to the player to play music
 var chasing : boolean = false;
      
 private var nearPlayer : boolean = false; // use this to stop the teleporting if near the player
 private var nextTeleport : float = 0.0f; // will keep track of when we to teleport next
      
     function Start ()
     {
     nextTeleport = spawnRate;
     }
      
     function Update ()
     {
     if (!nearPlayer) // only teleport if we are not close to the player
     {
     if (Time.time > nextTeleport) // only teleport if enough time has passed
     {
     transform.position = Vector3( Random.Range(spawnOrgin.x, maximum.x), Random.Range(spawnOrgin.y, maximum.y), Random.Range(spawnOrgin.z, maximum.z) ); // teleport
     nextTeleport += spawnRate; // update the next time to teleport
     }
     }
     if (Vector3.Distance(transform.position, player.position) <= distanceToPlayer)
     {
     if (audio && audio.clip && !audio.isPlaying) // play the audio if it isn't playing
     audio.Play();
     nearPlayer = true;
     chasing = true;
     }
     else
     {
     if (audio)
     audio.Stop();
     nearPlayer = false;
     }
     if (chasing)
     {
         //this is where he would start the chase
     }
     }
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Answer by ScotchBunny · Sep 23, 2013 at 03:10 PM

For a basic solution, equip your AI controlled character with a CharacterController and use the Move function. That will keep it from going through walls and objects. Have your AI check the position of the player and have it rotate towards it while moving forward. If you want your AI to step around obstacles you will have to look at some pathfinding.

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