Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Powersurge · Oct 27, 2015 at 01:22 PM · androiddouble-tap

Double Tap Android runs both single and double tap

Take a look at code below. If I have one touch which registers 1 tap, it runs only the the do_single_tap function, which Is what I expect. But when I do a doubletap, it runs both parts of the code. After many hours struggling with this I am assuming:

The touch stays in the TouchPhase.Began state. Becasue it gets continually called by update, it will detect both tapCount==1 and then tapCount==2 etc, so both code segments run. If this is the case, how do we break out or set a flag to say that touch has been processed and do nothing more with it on the next update. Or does it change states whilst tapping ? Or am I over thinking it ? Confused !!!

 using UnityEngine;
 using System.Collections;
 
 public class monitortouches : MonoBehaviour {
     public float tapSpeed=0.5f;
     public GameObject e;
     float buttonCooler=0.5f;
     int touchCount;
     int doubletap=0;
     int singletap=0;
     int total_taps=0;
     int touches=0;
     private float dt=0.3f;
     // Use this for initialization
     void Start () {
         bool sm = Input.multiTouchEnabled;
         Debug.Log ("multitouch is " + sm);
     }
     
 
         
     // Update is called once per frame
     void Update () {
         touchCount = Input.touchCount;
         foreach (Touch touch in Input.touches) {
             TouchPhase p = touch.phase;
             touches++;
             if (p == TouchPhase.Began)
             {
               if (touch.tapCount == 2) 
               {
                 print ("double tap");
                 doubletap++;
               } else if (touch.tapCount == 1) {
                 do_single_tap ();    
             }
             }
         }
             
         Debug.Log ("you just had " + touches);
         touches = 0;
     
            
 
         Debug.Log ("toal taps: " + total_taps);
         Debug.Log ("single tpas "+singletap);
          Debug.Log ("double tpas "+doubletap);
 
     }
 
 
 
     void do_single_tap()
     {
         singletap++;
         RaycastHit hit;
         Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray,out hit, 10000.0f))
             if (hit.transform.gameObject.name!="Plane")
         {
             //Instantiate (e,hit.transform.position,Quaternion.identity);
             Destroy (hit.transform.gameObject);
         }
 
 
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Does android supports double tap? 1 Answer

Problem With touch and double touch 0 Answers

Press Back Button Twice to Quit Game 0 Answers

Not able to publish android application from unity. 4 Answers

Update Android app Content Dynamically 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges