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Question by DamianoDamiano · Sep 02, 2015 at 09:35 AM · c#double jumpdouble-tap

Double jump with touch

Hi, i've got some troubles with the jump for an Android app. Here is the code:

 void Update()
 {
     if ((grounded || !doubleJump) && Input.touchCount == 1){ 
     
         anim.SetBool ("Ground", false);
         GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x ,0);
         GetComponent<Rigidbody2D> ().AddForce (new Vector2 (0, jumpForce));
         source.PlayOneShot(jumpSound,0.6f);
     
         if (!doubleJump && !grounded)
         {
             doubleJump=true;
             source.pitch = source.pitch + 0.5f;

         }
     }
 }

The problem is this: when i touch the screen the character makes only double jump (i think because the update function check almost instantly if there is a touch on the screen, and there is not enough time to lift the finger from the screen and making a double jump because the function detect my previous touch as a new touch). Does anyone kows how to fix this issue? Thanks!

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Answer by bananaofdeath167 · Oct 11, 2015 at 11:47 AM

@DamianoDamiano the if (!doubleJump && !grounded) { doublejump = true; } basically says if the character isn't double jumping when you tell him to jump then make him double jump which in this case will always be true

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