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Question by Tojteusz · Jul 03, 2014 at 12:26 AM · rigidbodyjumpaddforce

Rigidbody AddForce Up - different value.

Hello,

Why when i use

 if(GetKeyDown("up") && IsGrounded()){
 
     rigidbody.AddForce (Vector3.up *6000);
 }

sometimes object jump higher then other one?

Thanks

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Answer by Kiwasi · Jul 03, 2014 at 12:27 AM

You are calling this method in Update. Sometimes Update runs more then once per FixedUpdate cycle. Hence the force is added twice.

Move all physics stuff to FixedUpdate. Keep the input in Update.

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