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Question by albinoscreeching · Nov 24, 2015 at 04:06 PM · jumpinggrounded

How to Ground check a character?

I am following a tutorial and I don't know if it's because I have the newer version or I did something incorrectly. (I realized some of the scripts were not valid in the updated Unity.) I can constantly hit the space bar and my character will continue to jump. I tried making an 'Empty Child' but it didn't recognize that I placed with the player. I have no clue how to fix this issue.

 using UnityEngine;
 using System.Collections;
 
 public class Rose_Contoller : MonoBehaviour {
     
 
     public Transform groundCheck;
     public float groundCheckRadius;
     public LayerMask WhatIsGround;
     private bool grounded;
     
     public float moveSpeed;
     public float jumpHeight;
     
     // Use this for initialization
     void Start () {
     }
     void FixedUpdate () {
         grounded = Physics2D.OverlapCircle(groundCheck.position,groundCheckRadius,WhatIsGround);
     } 
     // Update is called once per frame
     void Update () {
         
         if (Input.GetKeyDown(KeyCode.Space)){
             
             GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x,jumpHeight);
         }
         
         if (Input.GetKey(KeyCode.D)){
             
             GetComponent <Rigidbody2D>().velocity = new Vector2(moveSpeed,GetComponent<Rigidbody2D>().velocity.y);
         }
         
         if (Input.GetKey(KeyCode.A)){
             
             GetComponent <Rigidbody2D>().velocity = new Vector2(-moveSpeed,0);
         }
     }
 }
 
 
 
 
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avatar image Jessespike · Nov 24, 2015 at 05:51 PM 1
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grounded is being assigned but it's not being used anywhere, shouldn't you be checking if grounded is true before jumping?

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Space)) {
     if (grounded) {
         GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x,jumpHeight);
     }
 }

This is assu$$anonymous$$g that updating grounded is working.

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Answer by CustomStudios · Feb 27 at 09:57 PM

If you are talking about what I think you are to ground check just do an OnCollisionEnter then an if statement like this:

 private void OnCollisionEnter(Collision other)
     {
         if (other.gameObject.tag == "Ground")
             isgrounded = true;
     }

Make sure you have a is grounded variable that you use.

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