Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Khena_B · Aug 06, 2016 at 02:56 AM · velocityaddforcejumpingstopair

Force and Velocity problem

Hey,

Just started learning C# to port my 2D UE4 game to Unity, so far i'm learning quickly but while coding a jumping mechanic i'm encountering a weird issue that some of you might be able to explain.

Here's the code

         //If on the ground and pressing jump, throw player in the air

         if (grounded && Input.GetButtonDown ("Jump"))
         {
             isJumping = true;
             body.AddForce (new Vector2 (0, jumpForce));
         } 
 
         //If jumping, going up and releasing jump button, stop his upward velocity
        
         if (Input.GetButtonUp ("Jump") && isJumping && body.velocity.y >= 0) 
         {
             isJumping = false;
             body.velocity = (new Vector2 (0, 0));
         }

Everything works perfectly, however when i tap and release the jump button extremely quickly, the player jumps at full height ignoring the second if statement's velocity change.

I have used Debug.Log after every if statements and both get executed in the proper order.

So why isn't it setting the velocity to 0 when the button is being pressed and released very very quickly?

It's as if the AddForce takes more time to kick in, therefore when pressed extremely quickly the velocity gets changed before, it makes no sense to me.

Some help would be very appreciated!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Khena_B · Aug 05, 2016 at 07:40 PM 1
Share

Another example of what i don't understand

By adding these lines to the Start function

 void Start () 
     {
         body.AddForce (new Vector2 (0, 500));
         body.velocity = (new Vector2 (0,0));
     }

I don't understand why the character is being thrown in the air, since i'm setting it's velocity to be zero right after i have added some force

avatar image Khena_B · Aug 06, 2016 at 01:41 AM 1
Share

Well, my post still hasn't been reviewed by a moderator.

Someone already helped me on the forums

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Spawned objects won't stop moving after instantiating. 2D Top-Down 1 Answer

Trying to add force to an object... is this done correctly? 0 Answers

Change transform.position into addForce or velocity 0 Answers

Calculate jumptime 0 Answers

how get velocity from swipe fast or slow speed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges