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Position synchronization problem in RPC Network System
I am developing a multiplayer Billiards Game over network. I am using TCP connecttion and use RPC system by socke_IO. In Simple, when a client shoot at a ball with specific power and direction we send just this power and direction to all the client and then each client add force to the ball based on this parameters. in theory I expect to see the same result in each client but i see different situation and position for balls. this is not always happened and this unsynchronization happened sometimes. Why this happened ? And how can I Fix this issue.
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