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Question by Recluse · Jun 27, 2011 at 01:26 PM · rigidbodyeditoraddforcedevice

push crate - works in editor, not on device

This is a script to push a crate in the direction the camera is facing. Works fine in the editor. It does nothing on the device. I hate bugs where it works in one instance but not another! Any help much appreciated.

 function PushCrate (){
 
 if  (Vector3.Distance(Hit.collider.gameObject.transform.position, Player.position)>8.0) return;
 
 isPushing = true;
 
 Crate = Hit.collider.gameObject;
 
 var cam : Transform = Camera.main.transform;
 
 var cameraRelative : Vector3 = cam.TransformDirection (Vector3.forward);
 
 // Apply a force relative to the camera
 
 Crate.rigidbody.AddForce (cameraRelative * 10);
 
 }
 

code here

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Answer by Eric5h5 · Jun 27, 2011 at 03:10 PM

If you're calling that from Update, then differences in framerates would cause different behavior on different devices. (By the way, you can just use cam.forward instead of cam.TransformDirection (Vector3.forward).)

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Answer by Recluse · Jun 27, 2011 at 03:46 PM

Thanks Eric. Should I be calling the PushCrate function from Fixed Update?

Btw, I found multiplying the force tenfold got the crates moving on the iPhone!

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avatar image tylo · Jun 27, 2011 at 04:57 PM 0
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Yu can add comments to answers ins$$anonymous$$d of writing new answers.

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