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Question by quantum.gaming67 · Feb 22, 2011 at 12:33 AM · movesmoothtranslate

smooth motion

Hey there!

What im trying to do is make this object move down to a certain distance smoothly, i have got it going the correct distance but it just jumps there now, how could i fix this?

Thanks!

while (i <= 5){ i = i + 1; trans = -1; transform.Translate (0, trans,0); }

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Answer by efge · Feb 22, 2011 at 12:43 AM

Take a look at the reference for the function Vector3.Lerp.
There is a good example.

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avatar image quantum.gaming67 · Feb 22, 2011 at 01:59 AM 0
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this works great except for one problem, the time at which this happens is not at the begging on the time, t(the var in lerp) is already finished(past 1).

so what happens is if I activate the lerp right as it is used it works, but if i wait a second or two it just jumps there...hm im stumped again

here is my new code

if (once){ t = Time.time transform.position = Vector3.Lerp(start.position, end.position, t/7); } if (Input.GetAxis ("jump")){ once = true; }

thanks again!

avatar image quantum.gaming67 · Feb 22, 2011 at 09:17 PM 0
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never $$anonymous$$d i got it! thanks!

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