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Question by Dracolyte · Nov 21, 2020 at 11:02 AM · 2d gamerigidbody2daddforce

How to calculate the rb.AddForce for my game?

I want to create a 2d clicker game, where you launch the player forwards to destroy walls. I have two problems right now: I dont know how to calculate the rb.AddForce so, that it always hits the wall with one click (If I increase the force, the player gets launched far back because of the physics material or he glitches through the wall). My second problem is, that I dont know how to get the player smoothly in his exact original position after he hits the wall. It sounds very wierd but I hope that you can Imagine what I want to create..

This is the Project right now: https://streamable.com/76dujj

Thats my code:

 public Rigidbody2D rb;
 public float force;
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }


 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         TouchAttack();
     }

 }

 void TouchAttack()
 {
     rb.AddForce(Vector2.right * force, ForceMode2D.Impulse );
 }

}

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Answer by MurphyMurph_21 · Nov 21, 2020 at 01:01 PM

@Dracolyte This should at least make it smooth

  void FixedUpdate()
  {
      if (Input.GetMouseButtonDown(0))
      {
          TouchAttack();
      }
  }

  void TouchAttack()
  {
      rb.AddForce(Vector2.right * force, ForceMode2D.Impulse ) * Time.fixedDeltaTime;
  }


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