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Question by JacobHockey13 · Mar 28, 2014 at 01:11 AM · rigidbodyaddforceifawake

Add Force when level loads

 #pragma strict
 
 function Awake () {
 if (Application.loadedLevelName = "menu") {
 Rigidbody2D.AddForce(Vector2.up * 100);
 }
 }

I am currently making a 2d game which I am designing the menu for. For my background, I have dots floating around. To do this, I added colliders past the edges of the screen. However, this code block will not run. If anybody can find errors it would be greatly appreciated. Thank you

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avatar image supernat · Mar 28, 2014 at 01:23 AM 0
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What is this script attached to? What do you expect it to do? Why are you setting loadedLevelName, did you mean ==?

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Answer by JacobHockey13 · Mar 28, 2014 at 03:01 AM

Sorry I just figured out the problem i used Rigidbody2D instead of rigidbody2D this and changing = to == runs the code Thank You

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Answer by JacobHockey13 · Mar 28, 2014 at 02:56 AM

I did fix the = to == and now I am only getting error BCE0020. I want the dot(s) to to be propelled into motion when the menu loads up so that there are dots flying in random directions (opposed to a bland white background). Here is an image alt text


screen shot 2014-03-27 at 7.46.17 pm.png (95.3 kB)
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avatar image Gruffy · Mar 28, 2014 at 03:05 AM 0
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U should add rigidbody2d to your game object that also holds this script. At bottom of game object inspector panel is a tab named "Add Component" , click that and find Physics> Rigidbody2D. This will add a 2d rigidbody to your game object and sort that error out. Take care bud. Gruffy

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