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Question by derrtyones · Nov 18, 2012 at 02:32 PM · javascriptgameobjectontriggerenterontriggerstay

Show message when gameobject hits other gameobject..

Hi,

Please look at the picture below.

You see a ball, a cube, and a stick. The stick is a child of an empty gameobject. This empty gameobject is in the middle of the ball. With the left/right arrow keys you can rotate the stick around the ball (actually you're rotating the empty gameobject).

The only thing I want to accomplish is to get a message when the stick hits the box.

I thought this would be very simple, but I can't get it to work and don't understand what I am doing wrong. Both the stick and the box have box colliders, but the cube is also set as "is trigger". So I thought it would work with this script:

 function OnTriggerStay(other: Collider){
     Debug.Log("stick hits cube");
 }

alt text

untitled.png (30.3 kB)
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avatar image asafsitner · Nov 18, 2012 at 02:41 PM 1
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Do they also have RigidBody components attached? You'll only get collision/trigger events if at least one of the objects is also a rigidbody.

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Answer by derrtyones · Nov 18, 2012 at 02:50 PM

Thank you that worked!

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