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Question by electfall70 · Apr 30, 2014 at 02:51 PM · rigidbodytriggeraddforceattack

Addforce to gameobject i am colliding with

Hey i want to add force to instead of this.gameObject something like that.gameObject . So i add force to the gameobject that is tagged as box if i collide with it. feel free to clean the code if there is something wrong

 #pragma strict
 var attacking : boolean;
 var hasAttacked : boolean;
 
 
 function Update () {
  Attack();
 }
  
 function Attack(){
 if(Input.GetMouseButtonDown(0)) 
 {
 attacking = true;
 yield WaitForSeconds(5);
 attacking = false;
 }
 }
 
 
 function OnTriggerEnter(col : Collider)
 {
 if(col.collider.tag == "Box" && attacking == true && hasAttacked == false)
 {
 that.gameObject.rigidbody.AddForce(Vector3.up * 10000);
 hasAttacked = true;
 }
 else if(col.collider.tag == "Enemy")
 {
 //attack enemy
 }
 }
 
 function OnTriggerExit(col : Collider)
 {
 if(col.collider.tag == "Box")
 {
 hasAttacked = false;
 }
 else if(col.collider.tag == "Enemy")
 {
 hasAttacked = false;
 }
 
 }
 
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Answer by robertbu · Apr 30, 2014 at 02:55 PM

If you take a look at the reference page for the Collider class, you will see that it inherits a reference to the rigidbody. So in your case:

 else if(col.tag == "Enemy")
 {
     //attack enemy
     col.rigidbody.AddForce(someForce);
 }

Note that 'col' is the collider, so you don't have to do 'col.collider'.

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avatar image electfall70 · Apr 30, 2014 at 03:09 PM 0
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thanks it worked like a charm

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