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Question by Kresnadhanu · Oct 31, 2017 at 08:38 PM · positionrandomconditionpatrolwander

how to make enemy ship wander around/patroling ?

i make a spaceshooter game, i already make the targetfinding function, i dont use navmeshAgent, what i want is when the player is on radar or sight it chase the player(its already done), but when out of radar or sight it will in the 'idle' condition/state, and will find and go to random position untill the player is detected ,

here is my scipt

 bool detectedByRadar = false;
 bool detectedBySight = false;
 
 string state = "idle";
 vector3 randomPos;
 
 void update{
    CheckRadar(); //detectedByRadar = true/false;
    CheckSight();  //detectedBySight = true/false;
 
    if(detectedByRadar || detectedBySight){
      state ="chase";
    }
    if(state=="chase"){
      TargetFinding(target.position);
    }
    if(state=="idle"){
      randomPos = Random.insideunisphere * 50f + transform.position;
      TargetFinding(randomPos);
      chase = "move";
    }
    if(state=="move"){
      //wander around about 10 scond, and back to idle
      state ="idle";
    }
 }

but it end sup that the ship is always find a random position every scond/frame before it goes to the random positon, and i dont know what condition to change the state from "move" back to "idle"
pls help me :D
im still new at unity,
sorry for my bad english

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