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Translate Stutter on 60fps?
Hi, I am facing a weird stutter issue even on 60fps
I am simply moving my character using transform.Translate(velocity) in Update() . The stutter happens every 1-2 sec, I have searched on unity forums and answers, have played with my monitor Refresh Rate settings.. Used Smooth Damp, Move Towards, even changed the vSync settings but nothing seems to fix this issue
Anyone else faced an issue like this? Cause its driving me crazy!!
I recommend you to use the Profiler. This will give you more insight about your weird stutter issue. Then you will be able to ask more specifically :)
I am using the Unity Indie version.. so can't use the profiler :(
Can you try to update to Unity 5? In Unity 5 the Profiler is available in the Personal Edition.
Are you not scaling the velocity by Time.deltaTime?
If you don't do that, variations in the framerate will cause the speed of the object to vary - a small hitch that should be invisible will cause the movement to see$$anonymous$$gly stutter.